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Competitions consist of several disciplines.
All of these
disciplines illustrate certain parts of Japanese fighting
tradition.
Mix Kumite is a mixture of modern karate and judo.
In
Jujutsu Kata discipline the competitors are demonstrating
techniques of Goshin Jutsu (self-defence)
drawn from three main
budo arts of
Japan: judo, aikido and karate.
In Kodachi and Choken disciplines,
SHINBUDO contestants revive the old samurai sword fights
(with
short and long sword); in Sport Iai discipline the core of Iai
(iaido, iaijutsu)
technique is demonstrated. Jujutsu Mix Kumite is
designed for overall ability.
Jujustu Kata and sword disciplines
can be used for adults too.
1. MIX KUMITE
Fight is divided into 3 rounds.
Each round 1 minute effective time, with 30 seconds breaks in
between rounds.
Round 1: Punches and kicks (ATEMI WAZA)
Stop Start System.
Each well performed PUNCH or KICK is awarded one ( 1 ) point.
The first one who makes THREE ( 3 ) points wins the round.
If time is called, the competitor with the most points wins.
STRIKES PERMITTED (ALLOWED):
-
a controlled back fist ( uraken ) to the side of
the head
- all standing fist strikes to the body
-
all standing kicks to the body
Round 2: Throws and Takedowns (NAGE WAZA)
One ( 1 ) Throw/Takedown wins the round.
Any takedown or a throw (slam-landing on back, buttocks or side)
brings victory to the competitor.
Round 3: Groundfight (NE WAZA)
Each hold (pinning) that lasts 10 seconds with control of the
opponent, will be the end of round.
Lock and chokes are allowed in ADULT categories (standard judo
chokes and elbow locks).
After the end of the third round, winner of the whole match will
be a competitor who has won more rounds.
If one competitor wins
first two rounds, third round will not be executed.
In case of a
draw, competitors will repeat the round which has ended without a
winner.
Course of the match
Fight begins from standing position, with strikes.
Each well
executed strike (strong, precise, clean, loud, and unblocked) will
be awarded with 1 point.
After each strike MR stops the fight.
Simultaneous strikes (aiuchi) will not be scored.
Round ends once
one of competitors collects THREE points, or after 1 minute
effective time, or competitor is unable to carry on.
Round can
also end without the winner (no points or 2:2, or 1:1 in 1 minute
effective time).
After the end of the first round, competitors
will remove their protective equipment during the break.
This
round will be same as judo standing fight ("judo wrestling").
Any
throw or takedown will be sufficient for victory in the round.
Round can also end without the winner.
After the end of second
round and new 30 seconds break,
competitors will kneel down in
seiza (30cm or 1 foot distanced), facing each other, to start the
ground fight.
Any hold (pining) which lasts 10 seconds will be
considered an Ippon.
Seniors may use chokes and elbow locks to
force the opponent to tap out and this wins the round.
A referee in the interest of safety can also stop
the round and award a tap-out,
if they think the opponent would go
unconscious or have a broken arm.
Generally, in this round only judo rules will be applied (i.e. no
hands over the face of the opponent, etc.).
Also, a "Rear hook"
from above or underneath is considered valid control.
Once the
hold is established, MR starts to count loudly to 10 (in
Japanese).
Warnings during ground fight will be given without
breaking opponents.
After the end of third round, MR will announce Nokachi ("Win") or
Hikiwake ("Drawn").
In case of Hikiwake, competitors will repeat
the round which has ended without winner.
If the first two rounds
end as HIKIWAKE, third round will not have a time limitation,
competitors will fight until the winner is decided.
COMMENTS:
Mix Kumite rules are safe and simple. They are created withe the
KISS principle ("Keep It Safe & Simple").
In Mix Kumite it
is always clearly visible what is happening and who is winning.
Refereeing is simple and number of referee's errors is reduced to
minimum.
It is relatively easy to prepare even the youngest ones
for these competitions.
Rules are testing all three major areas of
KUMITE (and fighting skills in general)
: striking arts, throwing
arts and ground fight grappling.
Winning in a round is achieved
quickly. In case of no techniques, rounds are ended after 1 minute
effective time.
These facts reduce the importance of physical
strength and endurance in achieving victory.
2. JUJUTSU KUMITE
Fighting rules
for adults age 16 and above
UNIFORM
traditional gi
(kimono)
1 red belt and
1 white belt
WEIGHT DIVISIONS - INDIVIDUALS:
Male. -65. -75. -85. -95. +95
Female. -55. -65. +65
WEIGHT DIVISIONS - TEAM:
Each team must
consist of 2 males and one female:
MALE: -80kg, + 80kg
FEMALE: open weight
PROTECTION:
-
karate style
hand mitts (mandatory)
-
mouth guard
(mandatory)
-
groin guard
males (mandatory)
-
groin guard
females (optional)
-
kick boots +
shin pads (mandatory) or shin/instep pads (mandatory)
CONTEST TIME:
1 x 3 min
round individuals
1 x 2 min
round each team member
SCORING:
-
Back fist
(uraken) is the only head strike permitted (to the side of the
head only)
-
any hand (te)
strike to the body
-
any kick (geri)
to the body
-
any throw or
take down.
Time permitted
from first grip is 12 seconds, the first 2 seconds allows fighters
to strike once. 10 seconds in the grip is then permitted to throw.
If the grip is broken the REFEREE will call STOP then CARRY ON.
-
any pin
(osaekomi)
-
any elbow lock
only (hiji) whilst in newaza
-
strangle
(shimewaza) whilst in newaza
Time permitted
in NEWAZA is 30 seconds. The referee can stop the fighters if
nothing is happening.
POINTS
SCORED:
-
1 (one) point
for any hand (te) strike also any kick (geri) to make contact to
legal target
-
2 (two) points
for any combination of good strikes
-
1 (one) point
for a weak throw or take down
-
2 (two) points
for a strong safe throw
-
2 (two) points
for any pin (osaekomi) which is held for 10 seconds
-
Victory for a
submission from a legal hiji or shimewaza
Referee can
stop a contest for safety and award points/victory.
OFFICIALS:
-
2 (two)
referees
-
1 (one)
time/score keeper
Both referees
score. For a contestant to score any points both must score same
player. If both score different points then the lowest point is
awarded. 1 mat referee will give commands and also take charge of
safety on the mat (tatami). 1 table referee, will score and pass
information to score keeper.
Competition is done in concurrence of pairs, consisting members
from same age category.
There will be following divisions:1. Kids - all age 10 and younger
2. Boys - age 11-15
3. Girls and mix pairs - age 11-15
4. Seniors female and mix pairs
5. Seniors male
Pair of contestants will perform self-defences against 4 (FOUR)
attacks.
Structure of these four attacks must be following:
1
- one hand strike or leg kick
2
- one hold (on hand, collar, shoulder, hair, etc.)
3
- one embracing (around neck, torso, above hands, under hands...)
4
- one knife or club attack
Each defensive action must contain one (and only one!) throw,
with
initial block and/or strikes or attacks on kyusho points, and with
finishing control
(lock, choke, hold or finishing strike).
EACH PAIR OF CONTESTANT WILL BE KNOW AS RED TEAM AND WHITE TEAM
After the draw has been made to decide who goes first, then the
following will be:
First pair will perform their four attacks and
defences.
Type of strikes and method of defence will be a choice
of competitors.
Upon the end of presentation from the first pair.
Second pair will perform their defences.
Once both pairs are done,
three (3) referees decide by vote of flags which pair had the best
presentation.
Best pair goes to the next round of competition.
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4. SPORT
KENJUTSU
Competition is done in individual concurrence.
Age categories are
same as for Jujutsu Kata.
There are three main sword disciplines
in SHINBUDO:
Kodachi (short sword), Choken (long sword)
and Iai
(fight with one fast draw and cut).
Goals of match
Victory is achieved by winning TWO ( 2 ) or THREE ( 3 )
points.
Hitting on ANY part of opponent's body (including legs and
arms).
Length of a fight is 2 minutes.
Victory can be also achieved after disqualification of the
opponent,
or if he/she is incapable of continuing with fight
due to accidental injury, exhaustion, etc.
Some important rules
1. KODACHI
Short sword can be held in any traditional way; free hand can hold
the tip of the "blade". Block with free hand are allowed. If
one contestant performs simultaneously block and a
counter-strike, he/she wins the match. If a contestant only
blocks with his hand, Referee will announce "Kabaite" -
meaning "wounded hand": that contestant will have to put
his/her forearm behind their back and no longer use it for
blocking, until the end of match or first aiuchi.
2. CHOKEN
All techniques (guards, strikes) must be performed
with both
hands on handle (ryote, or morote).
3. IAI
Goal of Iai is to make one single draw from the tube placed under
the belt (scabbard, "saya") and immediate strike/cut. This
"nukitsuke/kiritsuke" action has to be done in one single fast
move. Tube must not leave the belt! If one misses the
opponent, he/she can either try to block the opponent's cut,
or run out the fighting area (but receives a warning and next
offence the opponent gets a point), or try to approach the
opponent and prevent him/her from drawing their sword even by holding his/her hand.
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